1 viewer
WORLD HOST ACTIVECRE8 VIRTUAL // 01

Enter a worldthat can prove it exists.

Simulation, shared presence, compute, and proof converge in one explorable place. The server draws the first horizon; WASM and WebGPU carry it forward.

PEERcre8-runtime-rust-1NETWORKcre8-devnetFRAME PULSE200 ms
ORBITAL VIEW // WORLD 01 LIVE RENDER
World renderer connecting to this peer.
SIMULATIONPRESENCECOMPUTEPROOFSHARED WORLD ALL SYSTEMS VISIBLE

Runtime coordinates

Peer
cre8-runtime-rust-1
Network
cre8-devnet
World health
GET /virtual/status
Frame source
GET /virtual/entity-frame

One world. Every layer visible.

The spectacle has a pulse. Durable graph state, active peers, launches, planned work, and compute economics resolve through the same runtime that renders the horizon.

World Graph

durable
entities3
chunks1
frames0
primitives0
snapshots0
proofs0

Peers In World

live
No peers in world.

Launch Sessions

rooms
No launch sessions recorded.

Work Queue

planned
Queue empty.

Shared GPU Ledger

economics
peers0/0
gpu peers0
executions0
reusable0
settlement ready0
No shared-compute executions recorded yet. Dispatch work (SPA: /shared-compute) and rows appear here.
No ROM-run receipts.
attestations0
pending0
batches0
settled0
SSR snapshot
storagehyperdb
cache0
tasks0
snapshots0
connections40
BEHIND THE HORIZON

Shape the world while it is alive.

The workbench consumes the same entity-frame stream as the portal. Composition, evidence, and runtime state remain one continuous surface.

Open the full workbench

Runtime Scene

authoring
Virtual workbench loading.