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cre8-runtime-rust-1 / cre8-devnet
CRE8 / VIRTUAL WORLD
Explore the world.
Looking for music, live code, or shaders? Open your performance editor.
Preparing the world…
SIMULATIONPRESENCECOMPUTEPROOFSHARED WORLD ALL SYSTEMS VISIBLE
Runtime coordinates
- Peer
- cre8-runtime-rust-1
- Network
- cre8-devnet
- World health
- GET /virtual/status
- Frame source
- GET /virtual/entity-frame
One world. Every layer visible.
The spectacle has a pulse. Durable graph state, active peers, launches, planned work, and compute economics resolve through the same runtime that renders the horizon.
World Graph
durableentities3
chunks1
frames0
primitives0
snapshots0
proofs0
Peers In World
liveNo peers in world.
Launch Sessions
roomsNo launch sessions recorded.
Work Queue
plannedQueue empty.
Shared GPU Ledger
economicspeers0/0
gpu peers0
executions0
reusable0
settlement ready0
No shared-compute executions recorded yet. Dispatch work (SPA: /shared-compute) and rows appear here.
No ROM-run receipts.
attestations0
pending0
batches0
settled0
SSR snapshot
storagehyperdb
cache0
tasks0
snapshots0
connections40
BEHIND THE HORIZON
Shape the world while it is alive.
The workbench consumes the same entity-frame stream as the portal. Composition, evidence, and runtime state remain one continuous surface.
Open the full workbenchRuntime Scene
authoringVirtual workbench loading.