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Component · Visualization
VirtualWorldCanvas
WebGPU world renderer for virtual entities. Auto-detects WASM or HTTP data source.
- Category
- Visualization
- Slots
- 1
- States
- 0
- Writer
- Legacy
Preview
WebGPU world renderer for virtual entities (WASM/Rust pipeline).
<VirtualWorldCanvas
chrome="full"
height="280px"
label="Virtual World WebGPU Surface"
renderer="wasm-wgpu"
>
<Container variant="virtual-canvas-preview">
<Badge intent="success" label="WebGPU Active" />
<Text
text="WebGPU world renderer for virtual entities (WASM/Rust pipeline)."
variant="p"
/>
</Container>
</VirtualWorldCanvas>Anatomy
The named parts of the rendered markup. Recipes style these hooks, and every renderer keeps them stable.
| Slot | DOM class |
|---|---|
| root | .primitive-virtual-world-canvas |
States and platforms
The states the contract publishes, the platforms it declares, and the style recipes that dress it.
States
Platforms
Recipes
Renderers
The example above still needs shared writers for: VirtualWorldCanvas.
Declared adapters. A status is the manifest's declaration, not a measured parity result.
| Target | Renderer | Status |
|---|---|---|
| web | react | experimental |
Accessibility
Semantic structure must stay available without visual styling.
- Expose meaningful names for interactive controls.
- Keep keyboard and pointer behavior equivalent where the platform supports it.
- Publish state with native semantics and data attributes where the adapter supports them.